
Here you could just bring a lot of basic materials and build things in space, but it's much more efficient and convenient to bring higher-level intermediate products directly (doubly so since productivity modules don't work in space). You'll only need a few (in some cases one) of each in order to get started, but this means you need to bring all the ingredients for those buildings. The new buildings you will need to make in space include space manufactories, supercomputers, decontamination facilities, hypercoolers, radiators, and space science labs. It also requires empty barrels, but you'll have plenty of those from shipping the necessary fluids, so you won't need to bring empty barrels (nor build them in space). The rocket science ingredients that you can make before going to space are rocket fuel, scaffolding, solar panels, vulcanite blocks, red and green circuits, copper plates, iron plates, glass, water, petroleum gas, lubricant, and substrates. In order to make and use rocket science you need not only the ingredients for it, but also the ingredients to build several required buildings that can only be constructed in space (mainly in space manufactories). You'll also want roboports and bots if you have researched them. Of course you'll need basic base-building materials - the space versions where necessary - like power poles, inserters, space assemblers, space belts, and space pipes. Also bring a landing pad, so that your future rockets will have a proper place to land. You may want to take some accumulators so that you can store power for peak usage. It is always considered day in space, so solar power is always on.
Factorio ratios plus#
The first thing you'll want to do is build a larger platform with scaffolding, place solar panels to generate power, and start doing research that requires the basic (ground-constructable) sciences plus rocket science. You can return from orbit to Nauvis with just the space capsule that is part of your cargo rocket, so you won't need to take the materials to build and launch a second rocket. If it's your first time playing SE, your best bet is to go first to Nauvis orbit. Note that this may change as SE development continues the list here is intended for SE version 0.5. What do I need to take in the first rocket launch? īelow is a list for what you need but first, here's an explanation of why you need those things. Verify the robot attrition of a zone in the Universe Explorer. Yes you can, though note that robot attrition is often higher in space. Note that there are 2 exceptions where you can use productivity modules in space: Space labs, and drills.Ĭan I use construction/logistic bots in Space?
Factorio ratios how to#
Producing things on the ground will let you use productivity modules, but you will have to figure out how to ship it. Producing things in space is easier, since it is right where you need it, but you cannot use productivity modules. This gives you a choice for where to produce your intermediate resources that need to be consumed in space. Gameplay Why is it that we cannot place productivity modules in any of the space structures? In the future, there may be a fix or an option to disable the modules but that is unlikely.
Factorio ratios mod#
Why is the Bob's modules mod incompatible? Īt the current time of writing, SE has its own system of modules that does not work with bobs, due to conflicts, Bob's modules will cause crashes.
Factorio ratios mods#
Which mods are recommended with Space Exploration? Some commonly installed mods that are incompatible: RSO, Clockwork, Bob's and Angel You will need to "Apply changes" to restart Factorio before you can see if the name still appears in red. Compare your mod list with the "conflict" mod list linked above and disable any that are incompatible. If the name is in red like the picture on the right then you have a mod incompatibility. You can confirm that by looking at Space Exploration in your mod list. One of your installed mods has disabled one of SE's required mods. Most likely, you have a mod incompatibility. If Space Exploration appears in red, you have an incompatible mod. Getting Started Why wont SE work correctly? 3.5 How can I resolve performance issues?.3.4 My save file is too large and saving/loading takes forever.3.1 After a Factorio/"Space Exploration" mod update, my game freezes.2.7 How does spaceship integrity stress work?.2.6 Is there a way to keep generating biosludge in space?.2.5 Why am I getting a "Cannot connect systems with different fluids" error when everything seems fine?.2.3 What do I need to take in the first rocket launch?.


2.2 Can I use construction/logistic bots in Space?.2.1 Why is it that we cannot place productivity modules in any of the space structures?.1.3 Why is the Bob's modules mod incompatible?.1.2 Which mods are recommended with Space Exploration?.
